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Mobile Game UI Mockup

This was a technical test for a studio concerning an internship in UI.

The pitch was to create a main menu for a mobile game using the keywords Cartoon/comics,
- Colorful, vibrant colors,
- Dynamic shapes,
- Modern futuristic,
- E-Sport/Competition.

They provided me with a UX wireframe mock-up (here for the layout of certain elements) and imposed the 3 character illustrations, which, along with the player icon and the game mode and news illustrations, come from the game Ninjala. A game proposed by GungHo Online Entertainment.

But the design itself has nothing to do with the game.

Finally, I've been given a few game references, so I can better understand their expectations. Like "Brawl Star", "My Hero Academia" and of course "Ninjala".

I hope you like this model, I had a lot of fun making it.

Mockup of a competitive action mobile game, with a comics feel. 
I used illustrations from the game Ninjala, for some of the placeholders, as producing them didn't concern the test.

Mockup of a competitive action mobile game, with a comics feel.
I used illustrations from the game Ninjala, for some of the placeholders, as producing them didn't concern the test.

Some icons I made quickly. 
They are all vectorised on the game screen.

Some icons I made quickly.
They are all vectorised on the game screen.

"Play it at work ^^ !"

"Play it at work ^^ !"

The size of the canvas requested was 1792x828.

The size of the canvas requested was 1792x828.