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Gnomblins's Evolution

I made these character designs in chronological order (for more fun).

I mean, I started on GBC, to then, put myself in the role of a pixel artist on GBA (having to redo Gnomblins), and finally put myself in the shoes of an artist who had to make a 2D remake of Gnoblins from the GBA version.

Frankly, I found it cool... but, I'm a weirdo so...

Gnomblin evolution according to console and its limitations.

Gnomblin evolution according to console and its limitations.

Some palette variations according to the gnomblin's environment (/video workshop). 
You'll also notice that the gnomblins come in many colors, but they're all the same species.

Some palette variations according to the gnomblin's environment (/video workshop).
You'll also notice that the gnomblins come in many colors, but they're all the same species.

For Gameboy Color, the limitation, of canvas/tiles, is 16x16, although several 16x16 tiles can be combined, but this requires more storage space and is often avoided (depending on the game). 
Only 4 colors here, including transparency.

For Gameboy Color, the limitation, of canvas/tiles, is 16x16, although several 16x16 tiles can be combined, but this requires more storage space and is often avoided (depending on the game).
Only 4 colors here, including transparency.

On the GBA, there are less limitations, as there are several tile sizes possible for a given game, and they can be combined and better stacked. However, I chose to make my monster on a 32x32 tile (the more common). 16 colors max, including transparency.

On the GBA, there are less limitations, as there are several tile sizes possible for a given game, and they can be combined and better stacked. However, I chose to make my monster on a 32x32 tile (the more common). 16 colors max, including transparency.

For the 2D animation remake, I drew inspiration from 2D remakes such as Wonderoy or Street of rage.

For the 2D animation remake, I drew inspiration from 2D remakes such as Wonderoy or Street of rage.